Welcome to Dungeon Crawler – A Strategic Turn-Based Roguelite!
Navigate through endless procedurally generated dungeon rooms on a 6×6 grid. Plan your moves carefully, collect weapons, defeat enemies, and survive as long as possible!
In Dungeon Crawler, every move counts. Swipe or use arrow keys to move your hero one tile at a time. When you move into an enemy, you attack them. Pick up weapons to deal damage, collect potions to heal, and purchase powerful passive items to enhance your abilities.
The game features an endless mode where difficulty scales as you progress through rooms. Each room is randomly generated with enemies, weapons, items, and hazards. Clear all enemies to unlock the door and advance to the next room.
How far can you go?
This documentation provides a comprehensive guide to help you understand and modify Dungeon Crawler. We will explain the game’s core systems, weapons, enemies, items, and how to add new content.
Weapons are essential for combat. Each weapon has an attack value that determines how much damage it deals. Weapons break after ONE use, so choose your targets wisely!
| Frame | Weapon | Damage Range | Type |
|---|---|---|---|
| 0 | Dagger | 1-2 | Melee |
| 1 | Sword | 2-3 | Melee |
| 2 | Bow | 3-5 | Ranged |
| 3 | Mace | 4-6 | Melee |
| 4 | Shield | 5-8 | Melee |
| 5 | Crossbow | 7-10 | Ranged |
| 6 | Legendary | 9-12 | Melee |
Enemies are placed randomly in each room. Each enemy has a value displayed on them – this is both their HP and the damage they deal.
| Frame | Enemy Type | Special Ability |
|---|---|---|
| 0-2, 4-7 | Normal Enemies | Standard melee enemies with varying appearances |
| 3 | Archer | Ranged enemy – deals 1 damage to player every turn |
| 8 | Mirror | Reflects your weapon damage back at you! Value: 0 |
| 9 | Dice | Random value between 1-12 when attacked |
Passive items provide permanent bonuses for the current run. They must be purchased with gold and are stored in passive slots. Multiple copies of the same passive item stack!
| Frame | Item | Effect | Cost | Stacking |
|---|---|---|---|---|
| 0 | Weapon Boost | +1 attack to picked weapons | 15 Gold | +1 per item |
| 1 | Vampire Fang | Heal on enemy kill | 20 Gold | +1 HP per item |
| 2 | Potion Master | Increased potion healing | 25 Gold | +2 heal per item |
| 3 | Mine Revealer | Shows mines briefly each room | 10 Gold | No stack effect |
| 4 | Heart Container | +5 Max HP (and heal) | 30 Gold | +5 Max HP per item |
| 5 | Dodge | Chance to avoid damage | 25 Gold | +5% per item |
| 6 | Critical Strike | Chance for 2x damage | 20 Gold | +10% per item |
Consumable items are stored in your 3-slot inventory and can be used or collected during gameplay.
| Item | Effect | Spawn Rate |
|---|---|---|
| Health Potion | Heals 3-6 HP (+ Potion Master bonus) | 40% |
| Fireball | Deals 10 damage to 2 closest enemies | 15% |
| Gold | Adds 10-20 gold to your wallet | 25% (guaranteed 2 in first 3 rooms) |
| Gold Pouch | Converts to 20 gold when passing through door | 10% |