WordLinker - Complete Android Word Puzzle Game with AdMob | Jetpack Compose | 2000+ Levels

WordLinker - Complete Android Word Puzzle Game with AdMob | Jetpack Compose | 2000+ Levels
WordLinker - Complete Android Word Puzzle Game with AdMob | Jetpack Compose | 2000+ Levels

WordLinker — Complete Android Word Puzzle Game

AdMob Monetization • Jetpack Compose • Material 3 • MVVM • 2000+ Levels Supported

WordLinker is a complete, production-ready Android word puzzle game template built with modern Android technologies. Players connect letters in a circular wheel to form words and fill crossword-style grids. With polished animations, engaging gameplay, and built-in monetization, this template is ideal for launching your own word game on the Google Play Store.

✅ Highlights

  • Modern UI with Jetpack Compose + Material Design 3
  • Clean MVVM architecture for maintainable, scalable development
  • AdMob monetization (banner + interstitial + rewarded ads) + UMP consent
  • Daily rewards + coin economy to boost retention
  • 2000+ levels supported (50 sample levels included)
  • Easy reskin via a single configuration file: AppConfig.kt

Key Features

Modern Android Stack

  • Jetpack Compose — smooth, declarative UI
  • Kotlin 100% — coroutines for async operations
  • MVVM Architecture — ViewModels, repositories, models
  • Material Design 3 — modern UI aligned with Google guidelines
  • DataStore — efficient persistence for progress and settings

Monetization Ready

  • Google AdMob Integration — banner and interstitial ads pre-configured
  • UMP Consent — GDPR-compliant consent flow included
  • Rewarded Ads — optional video ads for free hints
  • Configurable Ad Frequency — optimize revenue vs. user experience
  • Test Ads Included — Google test ad units for instant testing

Engaging Gameplay

  • 2000+ Levels Supported — scalable system (50 sample levels included)
  • Circular Letter Wheel — swipe-to-connect letter gameplay
  • Crossword Grid Display — classic crossword-style word placement
  • 3 Hint Types — reveal letter, reveal word, shuffle letters
  • Progressive Difficulty — easy to learn, challenging to master
  • Polished Animations — fills, transitions, confetti celebrations

Retention & Engagement

  • Daily Rewards — 7-day streak system to encourage daily play
  • Coin Economy — earn coins by completing levels, spend on hints
  • Progress Tracking — saves completed levels and current progress
  • Multiple Themes — users can customize the game appearance
  • Sound & Haptics — optional audio feedback and vibration

Easy Customization

The template is designed for fast reskinning. Update your branding, game economy, and ad behavior from a single file: AppConfig.kt.

  • Color Schemes — change the full theme with a few values
  • Game Balance — tweak hint costs, rewards, and difficulty in one place
  • Feature Toggles — enable/disable features without touching core logic
  • Asset Replacement — swap icons, images, and sound effects easily
  • Documentation Included — step-by-step reskin manual

Customization Examples

Change Color Scheme (≈ 2 minutes)

// In AppConfig.kt val PRIMARY_COLOR = Color(0xFF1E88E5) // Blue theme val SECONDARY_COLOR = Color(0xFF42A5F5) val ACCENT_COLOR = Color(0xFFFFA726) 

Adjust Game Difficulty (≈ 1 minute)

// Make hints cheaper const val HINT_REVEAL_LETTER_COST = 20 const val HINT_REVEAL_WORD_COST = 50 // Give more starting coins const val INITIAL_COINS = 200 

Configure Ad Frequency (≈ 1 minute)

// Show interstitial ads less frequently const val INTERSTITIAL_EVERY_N_LEVELS = 5 const val INTERSTITIAL_COOLDOWN_MS = 120_000L // 2 minutes 

Technical Excellence

  • Offline Gameplay — no internet required for levels
  • Efficient Caching — fast level loading with intelligent memory management
  • Responsive UI — adapts to all screen sizes and orientations
  • Optimized Performance — low battery usage for long play sessions
  • Production Ready — tested, stable, and release-quality
  • ProGuard Ready — obfuscation configured for release builds

What’s Included

Source Code

  • ✅ Complete Android Studio project
  • ✅ 40+ well-documented Kotlin files
  • ✅ MVVM structure (ViewModels, repositories, models)
  • ✅ Jetpack Compose UI components
  • ✅ AdMob integration + UMP consent
  • ✅ Navigation system
  • ✅ Theme system (multiple color schemes)
  • ✅ Sound and vibration managers
  • ✅ DataStore persistence layer

Game Content

  • ✅ 50 sample levels (JSON format)
  • ✅ Level generator guidelines for building 2000+ levels
  • ✅ Chunked level loading for large level sets

Documentation

  • README.md — project overview and feature set
  • RESKIN_MANUAL.md — full customization guide (50+ pages)
  • INSTALLATION_GUIDE.md — setup and configuration steps
  • ✅ Inline code comments — every function documented

Assets

  • ✅ Adaptive app icon included
  • ✅ UI graphics and icons
  • ✅ Multiple themes and color schemes
  • ✅ Sound effect placeholders (MP3 not included — easy to add)

️ Technical Specifications

<tbody> </tbody>
Platform Android
Language Kotlin (100%)
UI Framework Jetpack Compose
Architecture MVVM (Model–View–ViewModel)
Minimum SDK API 24 (Android 7.0 Nougat)
Target SDK API 36 (Android 14)
Build System Gradle 8.0+
IDE Android Studio Hedgehog+
Dependencies AndroidX, Compose, AdMob, DataStore, Gson, Coroutines
Estimated Size ~15 MB (APK), ~8 MB (AAB)
Permissions Internet, Vibrate, Network State

Perfect For

  • Developers — launch a complete word game template and extend it easily
  • Entrepreneurs — fast market entry with built-in monetization
  • Agencies — white-label for clients and deliver quickly
  • Students — learn modern Android (Compose, MVVM, monetization)

Quick Start Guide

  1. Open in Android Studio — import project and sync Gradle
  2. Customize AppConfig.kt — update colors, name, and game balance
  3. Add AdMob IDs — create AdMob account and paste ad unit IDs
  4. Replace Assets — update app icon and add sound effects
  5. Build & Publish — generate signed APK/AAB and upload to Play Store

Estimated time: 2–4 hours for basic customization.

Monetization Potential

Revenue Streams

  • Interstitial Ads — full-screen ads between levels (configurable)
  • Banner Ads — persistent ads during gameplay (optional)
  • Rewarded Ads — user-initiated ads for hints (high engagement)
  • In-App Purchases — architecture supports coin packs (not included by default)

Estimated Earnings (Example Only)

Based on ~10,000 daily active users (moderate engagement):

  • Conservative: $500–$1,000 / month
  • Average: $1,500–$3,000 / month
  • Optimized: $3,000–$5,000 / month

Actual earnings vary by GEO, retention, ad placement strategy, and store optimization.

Additional Services

We offer professional services to help you launch faster and perform better on Google Play:

Custom Graphic Design

  • Professional app icon
  • Play Store feature graphics
  • Screenshot creation & optimization
  • Promotional banners

Starting at: $150

⚙️ Advanced Customization

  • New game modes and features
  • Backend integration (accounts, leaderboards)
  • Social sharing features
  • In-app purchases implementation

Starting at: $300

Play Store Publishing Service

  • Store listing setup
  • ASO (keywords + description)
  • Submission + approval monitoring

Starting at: $200

Full White-Label Solution

  • Complete rebranding
  • Custom levels (100–500 levels)
  • Pro graphics pack + store assets
  • Submission + post-launch support

Starting at: $800

Contact:
[email protected]
www.chatstickmarket.com
Response Time: Within 24 hours
Payment: PayPal, Credit Card, Bank Transfer

❓ Frequently Asked Questions

General

  • Q: Do I need coding experience?
    A: Basic Android/Kotlin knowledge helps, but documentation covers reskin steps. Non-developers can use our white-label service.
  • Q: Can I publish this on Google Play?
    A: Yes. Customize, add AdMob IDs, generate a signed build, and publish.
  • Q: How many apps can I create?
    A: Regular License typically allows one end product; multiple apps require multiple licenses or Extended License.
  • Q: Is an iOS version available?
    A: Currently Android-only. An iOS version may be released later.

Technical

  • Q: What Android versions are supported?
    A: Android 7.0 (API 24) and above.
  • Q: Does it work offline?
    A: Yes. Levels are offline; ads require internet connection.
  • Q: Can I add more levels?
    A: Yes. The system supports unlimited levels and includes level creation guidelines.
  • Q: Can I add in-app purchases?
    A: The architecture supports it, but IAP code is not included by default (available as a custom service).

Monetization

  • Q: Do I need my own AdMob account?
    A: Yes. Create a free AdMob account and replace the test IDs with your own.
  • Q: Are test ads included?
    A: Yes. Google test ad unit IDs are included for immediate testing.
  • Q: Can I use another ad network?
    A: The project is structured to swap networks, but integration is not included by default.

License Information

CodeCanyon Regular License

  • ✅ Create one end product (one published app)
  • ✅ Modify and customize
  • ✅ Commercial use + monetization
  • ❌ No redistribution/resale of source code
  • ❌ Multiple published apps require additional licenses

CodeCanyon Extended License

  • ✅ Includes everything in Regular License
  • ✅ Broader usage for sale to multiple clients / SaaS (per CodeCanyon terms)

Version History

  • v1.0.0 (Current)
    • Complete MVVM architecture
    • Jetpack Compose UI (Material 3)
    • AdMob integration + UMP consent
    • Daily rewards system
    • 50 sample levels
    • Multiple themes
    • Sound + haptic feedback
    • Comprehensive documentation
    • Centralized configuration via AppConfig.kt

Why Choose WordLinker?

  • Production-ready — not a demo, built for release
  • Modern Android tech — Compose, coroutines, Material 3
  • Monetization built-in — AdMob + consent ready
  • Easy reskin — centralized settings in AppConfig.kt
  • Scalable — supports large level sets with chunked loading
  • Professional support — fast response and optional services

Support & Contact

  • Email Support: [email protected]
  • Website: www.chatstickmarket.com
  • Response Time: 24–48 hours

Before Contacting Support

  • Read: README.md, RESKIN_MANUAL.md, INSTALLATION_GUIDE.md
  • Check FAQ and CodeCanyon comments
  • Include error logs and screenshots (when applicable)

File Information

  • ZIP Size: ~5 MB
  • Extracted Size: ~15 MB
  • Files Included: 150+ files
  • Documentation: 4 comprehensive guides
  • Code Size: 5,000+ lines of documented Kotlin code

⚡ Get Started Today

  1. Purchase the template
  2. Download the source code
  3. Customize with our guides
  4. Publish to Google Play
  5. Start earning from ads (and optional IAP)

Questions or custom work?
[email protected]
www.chatstickmarket.com

Thank you for considering WordLinker — we can’t wait to see your customized word puzzle game live on Google Play!

WordLinker - Complete Android Word Puzzle Game with AdMob | Jetpack Compose | 2000+ Levels

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